|
Reavers
Reavers are savage, brutal and primal. Their contact with other humans appears limited to combat, rape, torture, murder, and cannibalism, and no dialogue has ever been shown; yet they are never shown in conflict with each other. They are still able to cooperate and act purposefully enough to use spaceships and set highly technological traps, suggesting that they have retained some level of higher intelligence.
Reavers are known to raid ships and colonies to rape, cannibalize, skin and kill anyone they find. They growl and snarl like beasts, and their methods are considered so horrifying that, when faced with capture, victims have been known to attempt suicide. Mercy killings of those who fall into the hands of Reavers are considered humane. Reavers do occasionally leave intentional survivors of their raids, but they drive these survivors mad through forcing them to watch the torture of other Reaver victims, effectively turning the survivors into second-generation Reavers. Reavers also severely mutilate themselves by cutting themselves, peeling off their skin, or pushing shards of metal into their flesh.
Reavers travel in macabre ships stained with blood and decorated with corpses chained to the hulls. They appear to live their whole lives in space, only touching down on a planet or moon to carry out a raid.
Technology
Reaver ships, captured from their victims, are instantly recognizable by the haphazard red stripes and bodies of victims adorning their hulls. They are also known for "running hot": without proper engine radiation containment, a practice tantamount to suicide. This makes Reaver ships faster than their normal counterparts, but also makes it easier for their prey to detect their arrival and to hide by powering down their ships rather than fleeing. Reavers' habit of ramming their victims with indifference to damaging their own hulls tends to leave their ships appearing battered or torn. Their craft possess a wide variety of exotic weaponry, many of which are designed to snare and capture other ships including harpoon cannons, grappling lines, and energy nets. They use weapons that fire giant sharpened disks similar to buzzsaws or shuriken, in addition to more traditional anti-ship ordnance. Reavers will use any sharp object as a weapon in hand-to-hand combat. To cripple rescue ships, they have been known to leave a bait ship intact with a distress beacon. When a passing ship docks to aid them, a bomb detonates when the ships disconnect, destroying the already derelict ship and crippling the ship that tried to provide aid.
Gaming Characters
Reaver characters will be played by Damage, Inc., a regional scenario team who's team uniform consists of chainmail, leather straps, strips of cloth, or even no shirts at all. If ever there was a team to portray the Reavers, it's these guys. The game Reavers will wear bright yellow headbands throughout the game, signifying that they are indeed Reaver characters. They will have the opportunity of shooting regular players and asking that shot out player to become one for their next reinsertion. That player will then don a new yellow headband from the Reavers and insert at Miranda. Once eliminated again, the player must return the headband to a referee or a real Reaver.
The game Reavers cannot be bargained with, bought off, traded with, or reasoned with in any manner. Their job is simply to cause havoc and chaos wherever they roam. It's best to steer clear of these guys, or shoot them all out to keep moving on with your own missions. Failure to do so will result in pure suicide of your mission for your team. You have been warned...
"I do not get it. How's a guy get so wrong? Cutting on his own face, raping and murdering. I'll kill a man in a fair fight... or if I think he's gonna start a fair fight... or if he bothers me, or if there's a woman... or if I'm getting paid. Mostly only when I'm getting paid. These Reavers, last few years... they show up like the boogeyman from stories. Eating people alive? Where does that get fun?"
~Jayne Cobb |